This union involves agreements on:
Player castle attacks.
Resource gathering tile attacks.
Commitments to the State for State vs State event.
Brothers in Arms events rules.
Fortresses and Strongholds.
Castle battle
Response to mistakes and problem solving.
Player castle attacks are forbidden towards any member of the Union.
Gathering tile attacks are forbidden towards any member of the Union.
Each member of the Union is committed to directing and instructing their members to save resources in preparation for State vs State event.
The resources to be saved are: stamina, chief gear materials, chief charm materials, hero shards, pet advancement items, gems, fire crystals, speedups, hero widgets, essence stones.
Fortresses and Strongholds will be determined by alliance contribution rankings in State vs State every 4 weeks. After each State vs State alliances rankings will be refreshed and schedule updated accordingly.
Phase 1/8
4 Strongholds - 1 for each top 4 Alliance in State vs State preparation phase.
12 Fortresses - 1 for each alliance in top 12 by power.
Phase 2/8
4 Strongholds - 1 for each top 2 alliance in State vs State preparation phase, 2 to be fought over: 1 limited to crystal 2 rally leaders, 1 unlimited.
12 Fortresses - 2 for each top 4 alliance in State vs State preparation phase, 1 for each top 5-8 alliance in State vs State preparation phase
Phase 3/8
4 Strongholds - 1 for each top 2 alliance in State vs State preparation phase, 2 to be fought over: 1 limited to crystal 2 rally leaders, 1 unlimited.
12 Fortresses - 1 for each top 6 alliance in State vs State preparation phase, other 6 free for all to be fought over
Phase 4/8
4 Strongholds - 1 for each top 4 alliance in State vs State preparation phase
12 Fortresses - 2 for each top 4 alliance in State vs State preparation phase, 1 for each top 5-8 alliance in State vs State preparation phase
Phase 5/8
4 Strongholds - 1 for each top 4 alliance in State vs State preparation phase
12 Fortresses - 1 for each top 8 alliance in State vs State preparation phase, 4 to be fought by the smaller alliances against bigger alliances with limited strength
Phase 6/8
Same as Phase 2/8
Phase 7/8
Same as Phase 3/8
Phase 8/8
Same as Phase 4/8
Castle battle will be free for all. Alliances agree to keep the battle going for 8 hours to allow players of different time zones to participate. Additionally, State vs State castle battle will always require the focus and retention for our players for a long time so keeping the fight available should be standard. During State vs State, attacks on state 199 alliances is forbidden.
Lines of communication between rally leaders of different alliances should be established, for example a group chat in game to encourage timing rallies together.
Alliances are free to form diplomatic arrangements to support each other during internal castle battle.
Alliances agree to try to resolve issues diplomatically and instruct their members and leadership to not respond to individual player attacks with further aggression. Intent and frequency of issue should be considered when approaching problems. Consequences of offenses can be arranged between alliances but should be appropriate to the loss received.
For example, if you were attacked and pushed off a lvl 8 gathering node an appropriate consequence could be receiving the amount you would have gained from that gathering tile + healing costs.
Or, if you were attacked during Brothers in Arms and lost 35000 troops but the attack was not intentional, you may want to request larger compensation and to inflict similar losses on the offender.
No cattle wrangling except on Tuesdays.
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Thanks @Kat @droid
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